Saturday, November 23, 2013

Space Crusade Scouts

In an effort to get back on the hobby-blog wagon, here's some new stuff.

These are some old Space Crusade -era Space Marine scouts. Got these on eBay and stripped 'em down to bare metal. The detail is nice...they look 10x better with no paint on them than they did with the crappy paintjob they started with!

I think these guys will be part of my Relictors chapter of Space Marines.

Monday, April 30, 2012

Mordheim building, details

Got some more work done on the Mordheim building this weekend. Rubble and some dremel-detail for the base.



Sunday, March 25, 2012

Mordheim building continued

I have completed the major structural parts of the upper-story of the building and have started to apply wood framing and shingles.

I used up all the balsa-wood strips I had and I still have a lot of trim to add. I think I'd like to add some kind of crest or other emblem over the door. Perhaps add some beams coming out that I can hang a sign on or something to give the building some more character.

 I need to detail the floors in both the second and ground floors. I'm not sure if I'm going to go with actual planks or whether to fake something. If I can find some cheap wood to use as boards I'll probably glue down individual boards. Maybe those coffee stir-sticks?



I need some cool little statues to fit in these niches!


Mordheim building base

I started the base of this building using Hirst Arts building block molds. I should have paid more attention to how closely they were fitting side-to-side (I have some decent-sized gaps), but overall I'm thrilled with how well this came out.
 

You can see the beginnings of the upper story in the background.

A simple to-scale plan made this easy to keep straight as I was building it.




Thursday, December 29, 2011

First FUDGE dungeon-crawl

I gamemastered my first game of FUDGE today, and had a great time. Four players and I played through the first part of a dungeon crawl in a creepy crypt. I stocked a dungeon map by Dyson Logos (players, don't go looking!) with stuff I thought made sense and guessed on stats for some monsters (the descriptive nature of FUDGE really helped here).

I didn't get any pictures while we were playing, but I set up the tiles again afterward. The tiles are D&D tiles that I got as a Christmas gift, and I really like them. I need a better way to organize them in the box because I spent way too much time trying to find the ones I needed. The miniatures are from my collection (mostly old Warhammer miniatures, but some D&D and Ral Partha too), and the giant centipedes are from the dollar store.

Here's the chunk of the dungeon they managed to explore, as it was before they entered. When we were playing I added areas as they were revealed by opening doors, etc.

The first thing they faced were a swarm of giant centipede things that had been nesting in and feeding on the corpses in wall-niches (marked with red dots). The adventurers tried to hold the door shut, but the angry worms pushed their way in and attacked.

The party took care of the bugs, but their ex-blacksmith tank character had taken a wound. Lucky for him he had a high tolerance for pain so it didn't slow him down.

They were more careful about barging in after that, and walked past a room with some armored guardians lurking motionless in the corners and explored more of the crypt. They found a statue with a suspicious amulet, but the danger sense of one of the party warned them before they caused problems by actually touching the amulet :)

Unable to resist the room with the guardians and the altar that they could see on the far side of the room, they attempted to get at it without entering the room using a fishing rod and hook. Seriously. Due to a character who was an expert fisherman and some good dice rolls they managed to hook the altar...but then knocked it over awakening the guardians.


The party managed to hold one of the double-doors closed so they only had to fight one of the guardians at a time and they were eventually victorious.

I had a great time running the game, and I think the players enjoyed it too. Fudge is an interesting system, and I like how the mechanics made the game feel. We definitely have some learning to do, and I need to figure out  how best to handle simultaneous combat rounds and combat with multiple characters and monsters.

Fudge cries out to have broader games than just dungeon-crawling played with it though. The players had made characters that had flaws and gifts that were not very relevant to combat situations. Or skills for that matter. I suspect that would even out over multiple sessions, even in a dungeon-crawl kind of game, but it didn't in the short session we ran through here.

Tuesday, October 4, 2011

6mm skirmish on hex grid

To keep from having to do a lot measuring and precise placement of miniatures, I decided to try out a hex-grid. I think it's going to work quite well. This works out to 0.5" from center to center of each hex.



I think it's a good idea. I can measure distances by counting hexes (and not be too far off), and I like the slight 'uncertainty' about a figures actual position that it adds. Line of sight should be pretty easy to figure out as well.
It looks like about 3 figures can fit in any given hex, which sounds about right. I guess you'd have to let figures in neighboring hexes fight in close combat as well as figures in the same hex. Perhaps only allow friendly figures to share hexes?

Magnetized Epic-scale building ruins (and Squats!)

I magnetized a bunch of ruins for the 6mm skirmish set. This is really starting to come together. A little one-sided in that it's all ruined walls, but I think a few more solid pieces will round out the set nicely.




I'm also happy to have scored some Squats on eBay, so I have another (of my favorites!) retinue for ItEN.